Sewer – Modeling

3d Sewer Progress 11-5

My next project is The Sewer. The modeling for this project is mostly finished. There are a few things I want to tweak before finalizing it, but it’s mostly finished. I want to spend a little more time on the water and particle effects. I want to try to get running running throughout the main pipes as well as dripping water from the ceiling. Texturing should be easy and fast, so I’ll have more time to work on the special effects.

 

Here is a render of where my progress stands: Continue reading

Instrumental: Acceptance + Empire Courtyard Compilation

Retro Gamer

This is a two piece compilation. The first half is called, Acceptance. It starts off with the power and might of the higher authority dictatorship. The piece then shows the decay of society and depression from what has happened. Everyone lives their lives in fear and obeys whatever the dictatorship says.

 

The second half, Empire Courtyard, is the main capitol of this dictatorship. It sounds huge and empty because most of society lives in the slums while the VERY few live in the Empire Capitol. Continue reading

Boiler Room – Complete

3d Boiler Room

I worked very hard for a long time and every second of it has paid off. I learned many new techniques to work more efficiently and problem solving many issues in my work flow, so they never occur again. After all of this valuable experience, I have an awesome render and demo video. All that’s left now, is to take what I have learned on this project and apply it to my next one.

 

Here is the render of my Boiler Room: Continue reading

Boiler Room – Texture Complete

3d Boiler Room Progress 10-2

I’ve been working very diligently and haven’t procrastinated at all but this boiler room is taking longer than expected. I made textures by deadline but boy did I put a lot of time and work into it. I’m very proud of what I have accomplished so far and extremely excited to see how the final render will look.

 

Here is a render of where my progress stands: Continue reading

Busy Being Successful

Wow it’s been a hectic week. I’ve been so busy, I’ve been using every second of the 86,400 a day contains and its still not enough. I’m starting to understand what it means to work 25/7. I am a full time college student with 15 units this semester with two 3D modeling classes. Each modeling class requires at least 12 hours a week.

 

I just received an internship at Catalina Games, a video game company. My job is to create 3D models of environments, one each week. It moves at a fast pace, but thats what its like in the industry and the experience is very rewarding. Continue reading

Boiler Room – Modeling Progress #2

3d Boiler Room Progress 9-19

Here is another update now that the modeling is mostly finished. All that’s left to model is just the room itself and that shouldn’t take too long. All thats really involved is just a door and a few vents. I have already started to UV but didn’t include it in this update because it’s just started. Next update will include renders of the texturing.

 

Here is a render of where my progress stands: Continue reading