Sewer – Texture Complete
Texturing is finished and slightly behind by a few days but I’m still on schedule. I’m going to start lighting and if there’s still time, particle effects with the water. So far the concept art I had in my mind before I started, looks exactly like what I currently have now. I’m quite proud of my environmental modeling skills.
Here is a render of where my progress stands:
Sewer
Calendar
Sewer
- 10/23 – Start
- 11/6 – Modeling
- 11/27 – UVing & Texturing
- 12/13 – Due