Mountain Castle – Painting
This week I worked on painting each Mudbox piece. I exported my maps and I’ve started applying them to a shader.
Mountain Castle – Update #4
This week I worked on the base that the castle sits on. Now that all of the rock sculpting is finished, I can begin painting and texturing.
Mountain Castle – Update #3
This week I worked on the walkway for my castle mountain. I sculpted all the detail and put it aside for painting later. I’ve started setting up the final piece that the castle sits on as well as the castle itself.
Mountain Castle – Update #2
Boy was this a busy week. I got really far on the fine detail in Mudbox until I realized I was getting distortion due to an imperfect base model. I had two options, start over or re-topologize & transfer the detail.
Sewer – Texture Complete
Texturing is finished and slightly behind by a few days but I’m still on schedule. I’m going to start lighting and if there’s still time, particle effects with the water. So far the concept art I had in my mind before I started, looks exactly like what I currently have now. I’m quite proud of my environmental modeling skills. Here is a render of where my progress stands:
Boiler Room – Complete
I worked very hard for a long time and every second of it has paid off. I learned many new techniques to work more efficiently and problem solving many issues in my work flow, so they never occur again. After all of this valuable experience, I have an awesome render and demo video. All that’s left now, is to take what I have learned on this project and apply it to my next one. Here is the render of my Boiler Room:
Boiler Room – Texture Complete
I’ve been working very diligently and haven’t procrastinated at all but this boiler room is taking longer than expected. I made textures by deadline but boy did I put a lot of time and work into it. I’m very proud of what I have accomplished so far and extremely excited to see how the final render will look. Here is a render of where my progress stands: