Egyptian Tomb – 3D Hallway
![Egyptian-Tomb-3D-Environment-By-Marc-Zirin](http://marczirin.com/Main/wp-content/uploads/ngg_featured/Egyptian-Hallway_Output.00817-150x150.jpg)
This time around I wanted to make the camera move a great distance but I needed to keep the amount of time spent on the project down to a minimum. In order to create a large model in a small amount of time, I used displacement maps on simple, low-poly models to give the illusion of a more complex geometry. I reused textures and models interchangeably to stretch my art a little further.