Mountain Castle – Update #1
Mad Scientist Lair – Modeling

It’s winter break and I’m finally given the time to work on my personal projects. Since my personal work is analogous to my professional work, there won’t be much of a difference from before. The type of work will be exactly the same, but the location and project will be what I want to do. This next project, which is already well started, is a Mad Scientist Lair. Here is a render of where my progress stands:
Semester Reflection
Sewer – Complete

Lighting and texturing is finished. I’m just tweaking the lights as I see the change. I’ve been working on the water effects in the Sewer. I have the main water down and mostly the water spout and leaking pipes. I animated a few scurrying rats and cockroaches. I feel they will really add to the scene. Here is the render of my Sewer:
Sewer – Modeling

My next project is The Sewer. The modeling for this project is mostly finished. There are a few things I want to tweak before finalizing it, but it’s mostly finished. I want to spend a little more time on the water and particle effects. I want to try to get running running throughout the main pipes as well as dripping water from the ceiling. Texturing should be easy and fast, so I’ll have more time to work on the special effects. Here is a…
Boiler Room – Complete

I worked very hard for a long time and every second of it has paid off. I learned many new techniques to work more efficiently and problem solving many issues in my work flow, so they never occur again. After all of this valuable experience, I have an awesome render and demo video. All that’s left now, is to take what I have learned on this project and apply it to my next one. Here is the render of my Boiler Room:
Boiler Room – Modeling Progress #2

Here is another update now that the modeling is mostly finished. All that’s left to model is just the room itself and that shouldn’t take too long. All thats really involved is just a door and a few vents. I have already started to UV but didn’t include it in this update because it’s just started. Next update will include renders of the texturing. Here is a render of where my progress stands: