Clock Tower Interior Animation
Life has been brought into the clock tower. Each gear of the clock movement mechanism has been animated to make the clock a working beauty. The animation went very smoothly since everything was set up neat and clean. The rendering took four days across two computers. Compositing took one full day. The clock tower can be viewed on either Youtube or HQ Download (68mb).
Clock Tower Interior Complete
Now that the lighting is finished and the scene is tweaked just right, I can begin the final renders. This scene is a five pass render broken up between: diffuse, specular, ambient occlusion, city backdrop, and diffuse with no lights. Each layer is touched up in GIMP and Photoshop before it is composited to one image. My next move is to animate each gear in the scene to make it a fully working clock tower. Getting it to sync up just right involves some…
Clock Tower Interior – Textures Complete
The Clock Tower texturing is now finished. I only had to create five materials and most of the objects where simple to unwrap. The materials I used were: a grungy semi-rusted bronze, semi-rusted metal, cement, black rod iron, and glass. I’m going to start lighting the scene and prepping the render layers for compositing and post processing.
New Project: Clock Tower Interior
I have always been fascinated about clocks and the mechanics within them. I own many mechanical watches and have taken apart a few to inspect the tiny gears all working in unison. I have wanted to build my own clock for some time now but I do not have a 3D printer to make it. I thought why not build it in Autodesk Maya and then animate it? This project is about the interior of an ornate old victorian clock tower.
5 Minutes to Midnight – Update 2
All of the modeling is finished. Just about all of the textures are done as well except for a few miscellaneous objects. I have a few displacement textures I want to update. Here is a render of the modeling so far.
5 Minutes to Midnight – Update 1
This is probably one of my biggest projects yet. It’s looking good so far, but I still have so much more left to do. Here’s an update on what the modeling looks like so far. Textures will be saved for when they are all done.
New Project: 5 Minutes to Midnight
Five minutes to midnight is my next large project that I’m working on. It’s about a futuristic steam punk mechanical city that’s so advanced that many of their aspects of living have resorted back to the stone age.
Mountain Castle – Update #5
This week I worked on the castle itself. I also imported some of my maps to see how they look. I’m almost fully finished with all the modeling and then I can move on to my favorite part, lighting!