Now that the lighting is finished and the scene is tweaked just right, I can begin the final renders. This scene is a five pass render broken up between: diffuse, specular, ambient occlusion, city backdrop, and diffuse with no lights. Each layer is touched up in GIMP and Photoshop before it is composited to one image.
My next move is to animate each gear in the scene to make it a fully working clock tower. Getting it to sync up just right involves some simple math equations. I’ve already begun bringing life to my clock and it looks great!
Here are some final renders:
View my Demo Reel for a quick summary of my work. View my Portfolio for a more thorough collection.