Cathedral Turntable with Composed Music

Cathedral by: Marc Zirin

The cathedral has been put onto a turntable to show off every angle of the building. I composed some music to go along with the scene. Since this is a low poly game model relying mostly on the textures and lights, the rendering went very quickly. I was able to render out the five passes each consisting of 500 images in less than two days. Four of the passes were done in one hour. It was the ambient occlusion that took a full day to…

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Cathedral Lighting Complete – Final Renders

Cathedral by: Marc Zirin

The Cathedral lighting is complete with the final renders below. Lights have been added to the scene to simulate a bright 3pm sun. Most of my projects have either been at night time or during sunset. I wanted to mix things up and add some variety to my portfolio, so I made the cathedral a normal town building during the day.   Since lights are very easy to set up, I’m going to work on a nighttime version of the cathedral next. The stained glass…

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Cathedral Textures Complete

Cathedral Progress – Textures – no bump map

Another milestone has been completed for the cathedral. All pieces of the building have been unwrapped and now have textures applied to them. I wanted the stained glass to pop since that is what people associate cathedrals with and to minimize the amount of glass textures repeated. To maximize graphical performance, I was careful not to go overboard with the stained glass textures and to only repeat what was necessary to look good without becoming repetitious. The scene contains a few different brick types, roof…

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New Project: Cathedral

Cathedral Wireframe

My next project on the way is a low poly game model of an old cathedral. The building will be constructed of brick stonework filled with beautiful ornate stained glass. Since everything is low poly and the realism will be reliant on the textures and lighting, it’s already progressing quite quickly. All the polygons have been cleaned up with every hidden faced removed for maximum graphics performance.

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