Cathedral Textures Complete

Cathedral Progress – Textures – no bump map

Another milestone has been completed for the cathedral. All pieces of the building have been unwrapped and now have textures applied to them. I wanted the stained glass to pop since that is what people associate cathedrals with and to minimize the amount of glass textures repeated. To maximize graphical performance, I was careful not to go overboard with the stained glass textures and to only repeat what was necessary to look good without becoming repetitious. The scene contains a few different brick types, roof…

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New Project: Cathedral

Cathedral Wireframe

My next project on the way is a low poly game model of an old cathedral. The building will be constructed of brick stonework filled with beautiful ornate stained glass. Since everything is low poly and the realism will be reliant on the textures and lighting, it’s already progressing quite quickly. All the polygons have been cleaned up with every hidden faced removed for maximum graphics performance.

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Guitar Method for Easy Progression Mapping

Guitar Method for Easy Progression Mapping

The notes on the guitar are laid out in an interesting way. The way that it is set up, you can find the next root position in the progression very quickly. No matter where you are on the fretboard, this pattern is consistent except between G and B. As mentioned in the previous lesson, the distance between string G and B is a minor third instead of a forth like all the other strings. This method of finding the next root note in the progression…

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