Cathedral Lighting Complete – Final Renders

3D Building Cathedral by: Marc Zirin

The Cathedral lighting is complete with the final renders below. Lights have been added to the scene to simulate a bright 3pm sun. Most of my projects have either been at night time or during sunset. I wanted to mix things up and add some variety to my portfolio, so I made the cathedral a normal town building during the day.

 

Since lights are very easy to set up, I’m going to work on a nighttime version of the cathedral next. The stained glass will really stand out when it’s illuminated by candle light and emerges out into the dark night. Continue reading

Cathedral Textures Complete

3D Cathedral Progress – Textures – no bump map

Another milestone has been completed for the cathedral. All pieces of the building have been unwrapped and now have textures applied to them. I wanted the stained glass to pop since that is what people associate cathedrals with and to minimize the amount of glass textures repeated. To maximize graphical performance, I was careful not to go overboard with the stained glass textures and to only repeat what was necessary to look good without becoming repetitious. The scene contains a few different brick types, roof shingles, a wooden door, brass for the crosses, cement, and the stained glass variants. Continue reading

New Project: Cathedral

3D Cathedral Wireframe

My next project on the way is a low poly game model of an old cathedral. The building will be constructed of brick stonework filled with beautiful ornate stained glass. Since everything is low poly and the realism will be reliant on the textures and lighting, it’s already progressing quite quickly. All the polygons have been cleaned up with every hidden faced removed for maximum graphics performance. Continue reading