APCG 545 Semester Plan
Last semester I modeled two interior environments, the boiler room and the sewer. These were both industrial interiors and I used maya to create them both. Now that I’m really good at modeling architecture, I want to get better with organic models.
This semester I plan to model two organic exteriors using mudbox. My roommate and I are making a video game and this is a perfect opportunity to model some of the main locations and fulfill a school requirement. He’s writing the script and I’m modeling everything. The story and location names can’t be disclosed.
Castle on Top of a Mountain
Reference Art 1 | Reference Art 2 | Reference Art 3
5 Minutes to Midnight
Calendar
I estimate it to take Six Weeks per project:
- 1 Week – Modeling – Maya
- 2.5 Weeks – Mudbox
- 1 Week – UVing & Texturing
- 1 Week – Lighting & Rendering
- 1/2 Week – Error Margin
The semester is 3 Months long so I plan to accomplish 2.
Castle on Top of a Mountain
- 2/5 – Start
- 2/12 – Modeling – Maya
- 2/28 – Mudbox
- 3/7 – UVing & Texturing
- 3/14 – Lighting & Rendering
- 4/4 – Due
5 Minutes to Midnight
- 4/9 – Start
- 4/16 – Modeling – Maya
- 5/2 – Mudbox
- 5/9 – UVing & Texturing
- 5/16 – Lighting & Rendering
- 5/20 – Due