The cathedral has been put onto a turntable to show off every angle of the building. I composed some music to go along with the scene. Since this is a low poly game model relying mostly on the textures and lights, the rendering went very quickly. I was able to render out the five passes each consisting of 500 images in less than two days. Four of the passes were done in one hour. It was the ambient occlusion that took a full day to render. Overall I am very pleased with final result.