Cathedral Textures Complete

Cathedral Progress – Textures – no bump map

Another milestone has been completed for the cathedral. All pieces of the building have been unwrapped and now have textures applied to them. I wanted the stained glass to pop since that is what people associate cathedrals with and to minimize the amount of glass textures repeated. To maximize graphical performance, I was careful not to go overboard with the stained glass textures and to only repeat what was necessary to look good without becoming repetitious. The scene contains a few different brick types, roof shingles, a wooden door, brass for the crosses, cement, and the stained glass variants.

 

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Below are a couple of renders of just the textured model:
 

Cathedral Progress - Textures - no bump map
 
Cathedral Progress - Textures - with bump map

 
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