Clock Tower Interior Animation

Clock Tower Modeled by Marc Zirin

Life has been brought into the clock tower. Each gear of the clock movement mechanism has been animated to make the clock a working beauty. The animation went very smoothly since everything was set up neat and clean. The rendering took four days across two computers. Compositing took one full day.   The clock tower can be viewed on either Youtube or HQ Download (68mb).

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Clock Tower Interior Complete

Clock Tower Modeled by Marc Zirin

Now that the lighting is finished and the scene is tweaked just right, I can begin the final renders. This scene is a five pass render broken up between: diffuse, specular, ambient occlusion, city backdrop, and diffuse with no lights. Each layer is touched up in GIMP and Photoshop before it is composited to one image.   My next move is to animate each gear in the scene to make it a fully working clock tower. Getting it to sync up just right involves some…

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Quote #7

“Every truth passes through three stages before it is recognized. In the first, it is ridiculed. In the second, it is opposed. In the third, it is regarded as self-evident.”
 
-Arthur Schopenhauer, German philosopher (1788 – 1860)

Music Theory Now Explained on Guitar Intro

Bass Guitar

In the previous lessons, I taught music theory on a piano. Due to high demand, I’m going to teach the same theory on a guitar and bass guitar as well. The theory is the same no matter which instrument you play it on, but the way the notes are laid out are completely different. Even though the theory itself is the same, learning music theory across multiple instruments helps you understand and grasp the knowledge in different ways.

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Clock Tower Interior – Textures Complete

Clock-tower Progress

The Clock Tower texturing is now finished. I only had to create five materials and most of the objects where simple to unwrap. The materials I used were: a grungy semi-rusted bronze, semi-rusted metal, cement, black rod iron, and glass. I’m going to start lighting the scene and prepping the render layers for compositing and post processing.

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