This semester I learned many new concepts. I learned how to use Mudbox more effectively to sculpt my custom textures maps. I also refined how fluid dynamics look for different types of bodies of water. I learned how to create rain particles and different types of fields. Now that the semester is over, I’m going to spend time going over more tutorials learning how to use particles to create all sorts of VFX.
Counterfeit people is dedicated to all the people who say horrible things behind people’s backs and don’t have the balls to confront them and say it to their face. You all know who you are; I’m not an idiot and I’m quite aware of what lying smile is being said to my face. I can at least have respect for an honorable disagreement.
After many hours of hard work, here is my final render of the castle:
Rendering, rendering, and more rendering. This week was just focused on rendering. Each image takes approximately 8 minutes. The ambient occlusion takes 30 minutes to render. I’m rendering in 1280×1024 HD. I spent many late hours in the lab creating render farms by spreading out the computing power across over 16 computers. I now only have a few more images to go before it’s fully finished. So far its looking really nice.
VFX Rain This week I worked with Maya’s particle emissions. I watched and read many tutorials to get the rain to look as realistic as possible. I learned how to use fields, such as gravity, turbulence, vortex, to manipulate how the particles react with the objects in the scene.